Can I touch your skin?


Character name: Knoxsa

Player Name: Jess

Class and level: 3 Ranger

ECL: 4

Race/Template: Catfolk



Alignment: CN

Religion/Patron Deity: Obad-Hai, nature, freedom, hunting, beasts, Ehlonna, goddess of woodlands

Height: 5’10

Weight:135 lbs

Looks: gray and white-striped fur body, green eyes

+4 Dexterity, +2 Charisma.

• A catfolk’s base land speed is 40 feet.

• Low-Light Vision: Catfolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the abil85ity to distinguish color and detail under these conditions.

• Racial Skills: Catfolk have a +2 racial bonus on Listen and Move Silently checks.

• +1 natural armor bonus.

• Automatic Languages: Common, Feline. Bonus Languages: Draconic, Gnoll, Halfling, Sylvan.

• Favored Class: Ranger.

• Level adjustment +1

Str- 17 Dex +4- 21 Con- 15 Int- 13 Wis- 15 Cha +2- 14

HP: 22/22

Precise shot

Point blank shot

Rapid Shot

If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.

You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action (see page 143) to use this feat.


To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge.


1st Favoured Enemy

Wild Empathy

Combat Style

Climb (Str) -1 Concentration (Con)-1 Craft (Int) Handle Animal (Cha) Heal (Wis) Hide (Dex)-6 Jump (Str)-1 Knowledge (dungeoneering) (Int), Knowledge (geography) (Int) Knowledge (nature) (Int)-1 Listen (Wis)-6 Move Silently (Dex)-6 Profession (Wis) Ride (Dex) Search (Int)-6 Spot (Wis)-6 Survival (Wis)-6 Swim (Str)-1 Use Rope (Dex)-1

Skill Points at 1st Level: (6 + Int modifier) × 4. Skill Points at Each Additional Level: 6 + Int modifier.



Composite longbow +3 strength modifier, +1 masterwork to attack rolls, Least crystal of return, allows bow to be drawn as a free action= 1,010gp, 3lbs

Longsword, 1d6 1d8 19–20/×2 — 4 lb. Slashing, +1 masterwork to attack rolls, Least crystal of return, allows weapon to be drawn as a free action= 615gp

Chain shirt , +4 AC armour check penalty:–1, 20% 40 ft. 25 lb, masterwork,=crystal of arrow deflection, +2 bonus to AC against ranged attacks=750gp

Buckler, +1 AC 5% , 5 lb, masterwork, Iron ward Diamond, allows 1DR, up to 10 points per day =675gp

Empty backpack=2gp, 2lbs

Silk rope, 50ft=10gp, 5lbs

Traveler’s outfit=1gp, 5lbs

Manacles, masterwork=50gp, 2lbs

Everburning torch=110gp, 1lb

Arrows 200= 10gp, 30lbs

Everlasting rations=350gp, 2lbs

Everfull mug=200gp

Armband of Elusive action, miss one attack of opportunity per day=800gp, 1lb

Healing belt, 1 charge: Heals 2d8 points of damage, 2 charges: Heals 3d8 points of damage, 3 charges: Heals 4d8 points of damage= 750gp, 1lb

Grappling hook=1gp, 4lbs

66gp left

Total weight: 90lbs

Base Attack Bonus- +3

Fortitude save +3, +2=5

Reflex save +3, +5=8

Will save +1, +2=3

AC, Dex modifier-+5, +4, +1, +1 =21 AC

Carrying capacity: 17str 86 lb. or less 87–173 lb. 174–260 lb. medium load

Languages: Common, Feline, Halfling

Favoured enemy: Humanoid (Goblinoid)

gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.



Nate's Campaign Schulario